Privacy
Last updated 14 October 2026.
Wild Warlocks collects data about how the game is played, so we can balance it, improve the computer opponents and fix problems. This page says what we collect, why, how long we keep it, and how to have it deleted. We never collect your name, your Steam ID or your IP address, and we never sell or share play data for advertising.
Who we are
Wild Warlocks is made by Ashley Jonathan Roux, an independent developer in South Africa, who is responsible for the play data described here (the "responsible party" under South Africa's Protection of Personal Information Act, POPIA, and the "controller" under the EU and UK GDPR). For anything about your data, write to privacy@wildwarlocks.com.
What we collect
About your matches
- What kind of match it was: the map, the mode (solo, co-op, versus), the team sizes, the computer's level.
- What happened in it: the herbs picked, spells brewed and cast, knockdowns and their causes, where warlocks went, how each side's cauldron fared, and the result.
- For some matches, a full recording of the match, so we can watch it back in our own tools.
About how you play
- How much you've played (matches, hours, sessions), so we can tell new players' experience from veterans'.
- Whether you play with a mouse and keyboard or a controller.
- Your school (class) and the in-game choices you make.
About your computer
- The operating system, the screen and window size, the graphics card's model, and whether it's a Steam Deck. Crash details if the game crashes.
What we don't collect
- Your name, the name you play under, your Steam ID, your IP address, your friends, chat, or anything you type.
How you're kept anonymous to us
When the game sends play data, Steam confirms it comes from a real copy of the game. Our server turns your Steam account into a random-looking code (a one-way, keyed hash) and immediately forgets the Steam ID. The code lets us see that the same player played several matches, so we can follow how players improve, but nobody can work out from it who you are. The game also keeps a short random data ID of its own, shown in its settings, which you can use to have your data deleted.
Why: the legal basis
We process play data on the basis of our legitimate interest in understanding how the game is played, to balance and improve it. We collect only what that needs, and we keep it pseudonymous. You can object at any time, which we treat as a request to delete your data and stop collecting it (see below).
Where it's kept, and who else handles it
- Cloudflare hosts our server and stores the data, on our behalf.
- Valve (Steam) confirms each upload comes from a genuine copy of the game. Valve's own privacy policy covers your Steam account.
- We analyse the data on our own computers. Nobody else gets it.
Cloudflare and Valve may store or handle the data outside your country, including in the United States. They do so under their own data protection terms, which give it protection comparable to POPIA and the GDPR.
How long we keep it
- Match statistics: as long as the game is supported, as they're small and are what we balance the game with.
- Full recordings: a sample of them, for at most two years.
- On your computer: the game deletes each match's data as soon as our server has it, and drops anything older than 30 days that it couldn't send.
Your rights, and deleting your data
You can ask to see, correct or delete your data, or object to us collecting it. To delete it, find your data ID in the game (Settings) and enter it on the Delete my data page, or email it to privacy@wildwarlocks.com. We then delete everything held under it and stop collecting from that player. For anything else, write to the same address. You can also complain to a data protection authority: in South Africa, the Information Regulator; in the EU or UK, your own country's.
Children
Steam accounts are for people aged 13 and over (or older where local law says so), and the game doesn't knowingly collect data from younger children.
Changes
If we change what we collect, we'll update this page and its date first.